Arma2 Version


Updated and improved for Arma2

Beta V1.6  18 June 2011 (ANZACSAS Steve And Konyo)

* Countermeasures added.
* Incommingmissile radar system  and Sounds added.
* Afterburner script modified for better performance and sorted out bugggy efx positions visible to player in flight in burner mode..
* Rocket Trail EFX for missiles added.
* VeiwPilot Adjusted.
* AIM-9 adjusted , some cfg fixes.
* AIM-54 Adjusted, some cfg fixes.(Better setup for long range AA engagements as in RL)
* GBU-12 Fire modes.
* Sounds added for explosions.
* Sounds remixed for better coop use.
* Sound Fix for hi speed flyby on full afterburn.
* FFAR sound glitch.(Bis).Fixed.
* Adjusted close Res lod's for better visuals on the carrier.Huge thanks to Konyo. :)
* Countermeasures Memory points defined.Huge thanks to Konyo again.You da Man!! :)
* Aircraft nosing down at hi/cruise speed. Fixed.
* Adjusted gunaimdown  cfg entry.
* Adjusted idle sound.
* Arrestor Hook fixed.
* USNavy Faction now used for the U.S.Navy variants.
* Racs variant now found under same faction as Pracs mod.
* Missions Added.
* Increased Armour for wheels  for carrrier use.As in real life.

* Additional Cfg fixes.

* New Object in editor!!

* Maintenance Area -
* Maintenance Area Object Found under Class - Empty/Support/Maintenace Area
* Maintenance Area Object (Invisible)  Found under Class - Empty/Support/Maintenace Area
* Rearms,repairs,refuels at one point.This is using the yellow border parking spot object in the editor as the base.It doesnt overwrite the original object in any way. 




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Class names -
-------------

 Vehicles - 

 Iranian Air to Air AIM-54 Model - IkaR_F14_AIM_54_ir
 Iranian Air to Ground AGM-65 Model - IkaR_F14_AGM_65_ir
 Iranian Air to Groung GBU Model - IkaR_F14_GBU_12_irIkaR_F14_AGM_65

 U.S.Navy Air to Air AIM-54 Model - IkaR_F14_AIM_54
 U.S.Navy Air to Ground AGM-65 Model - IkaR_F14_AGM_65
 U.S.Navy Air to Groung GBU Model - IkaR_F14_GBU_12
 U.S.Navy "Legacy" Air to Air AIM-54 Model - IkaR_F14_AIM_54L
 RACS Air to Ground GBU Model -IkaR_F14_GBU_12_racs

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 Objects - 

 Maintenance Area - IkarF14Rearmrepairrefuelpoint

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 Weapons-

 Cannon - IkaR_F14_canon20mm_ir
 AIM-54 - IkaR_F14_AIM54Launcher6_ir
 AIM-9  -  IkaR_F14_AIM9Launcher2_ir 
 AGM-65 - IkaR_F14_AGM65Launcher4_ir
 GBU-12 - IkaR_F14_GBU12Launcher5_ir

 Magazines - 

 Cannon - IkaR_F14_canon20mm_ir
 AIM-54 - IkaR_F14_AIM54Launcher6_ir
 AIM-9  -  IkaR_F14_AIM9Launcher2_ir 
 AGM-65 - IkaR_F14_AGM65Launcher4_ir
 GBU-12 - IkaR_F14_GBU12Launcher5_ir

 


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Notes regarding weapons use -

AIM-9 Sidewinders -
---------------------
Main Air to Air Weapon to be used.
Warhead is slightly more powerfull.
Cannot hold lock on aircraft in hi-g turns as good as Bis Defualt AIM-9.
More immune to countermeasureses than Bis Defualt AIM-9.
Reduced missile thrust to more real settings than Bis Defualt.
Warhead Arms at 500m distance from firing.
Weapon needs 3 seconds to aquire lock.


AIM-54 -
----------
Much Better long range attack capability than the AIM-9 Sidewinder.Cannot hold lock on aircraft in hi-g turns as good as AIM-9.
Warhead Arms at 1500m distance from firing.
Weapon needs 2 seconds to aquire lock.

Use this weapon first from long range from the 6'oclock position (rear of opfor) and hopefully when the target aircraft is not turning hard.


AGM-65 Maverick-
------------------
Long range anti-tank weapon.
Missile has better flight characteristics than Defualt Bis wep.
Wont lose altitude as much as Bis wep and can be used from further and at lower altitudes.
Missile Cannot hold lock when fired too far off-axis of target.



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Todo-
* Remove/fix  Scripted weps.
* FLIR /Optics Laser Des.for gunner LGB version?
* Add the Iran variant to the Iran mod Faction.
* Animate hook.
* Alter the wing sweep script for better carrier ops.
* Would like to see the guns for the pilot, and maybe hydras. considering as an option.
* If possible, animate the landing gear doors to close after the gears, and not simultaneous pending CFG .
* Key files, so it can be used on servers with lock. pending future versions.
* Hi-speed sound adjustment.
* Mp visual efx for afterburner.
*





















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Beta V1.5  27/02/10

Fixed the following issues:

* 'No entry 'bin\config.bin/CfgFactionClasses.USAF' Fixed CFG error
* No engine sound in cockpit,cfg Fixes thanx to ANZACSAS Steve
* When turning head back as pilot, wings and body are white. (USNavy versions) Fixed 
* As gunner, you see the HUD from the pilot. pending/not sure of fix
* Some LOD seem to have no texture, from far it turned all White, then closer the texture appeared (seem to be USN version to). Fixed
* Missiles seem to spawn above the plane when firing. so makes a missile and "explision" appear above the plane for a brief second. Weapons scripted/expect proper fix as addon moves to arma2 proxies
* If im not mistaken the rearwing should work as aileron and elev.? still checking, if anyone has information please advise 

Other personal things.

* Would like to see the guns for the pilot, and maybe hydras. considering as an option
* Making the wings animate in cockpit view to, right now they seem to be swept back all the time when turning around in cockpit. Fixed
* If possible, animate the landing gear doors to close after the gears, and not simultaneous pending CFG 
* Key files, so it can be used on servers with lock. pending future versions 


Included another F14 version called legacy, this version allows the use of the original OFP squadron skins, all skins are listed in the ID folder in the addon.


Beta V1.0   18/02/1010

Supershader now in use, RACS skin as bonus.


With permission, coversion of IkaR's  F 14 Tomcat from Opf by Southy

http://en.wikipedia.org/wiki/F-14_Tomcat

Youtube video:

http://www.youtube.com/watch?v=TS_5TXoSKsA

Video showing ROI (Gunners position).

http://www.youtube.com/watch?v=ev8pwRgyyPs

Addon features.

Fully integrated gunners position
Spec/normal maps
full special effects packeage (Afterburner, sonic boom and vapour, Special FX by Lethal edited by Gnat and further modified by the Project RACS Mod/Scars)
Modified flight model
Binarized PBO
XEH compatible
3 x custom textures thanks to EddyD
1 x USN colour scheme
2 x Iranian colour schemes
templates for creating your own textures, again thanks to EddyD
Weapon scrips work thanks to namman2



Multi weapon loadouts - 

CAS  38 FFAR, cannon, 2 x AIM9 and 4 x AGM65
CAP  - 6 x AIM 54, 2 x Aim9, Cannon
Strike  5 x GBU12 (LANTIRN system), 2 x Aim9, Cannon  (Bombcat)

Working ROI (Gunner position) target selection etc.

Known issues:
Cockpit textuers need tweaking 
Damage textures need completing
Uses standard BIS land gear, can fold on landing on carrier if too hard a landing (manual landing gear to be implemented)

Please remember this is Beta 1 so it will have bugs please report them below:

I'm aware of the large amount of interest in this addon, at least from the way my in-box has filled up, if anyone can help move this addon on to make it better please let me know.

Please download and have fun.

Southy




Original OFP readmen below:
//-----------------------------------------\\
//-------------- F-14 Tomcat --------------\\
//--------          V-06           --------\\
//-----------------------------------------\\


Addon for Operation Flashpoint (1.91)


Created by IkR <2005>


Place the PBO file into your addons directory

-> Side: West
-> Class: IkaR - Air

//-----------------------------------------\\
//----- This is NOT an official addon -----\\
//-------- Use at your own risk -----------\\
//-----------------------------------------\\

//-----------------------------------------\\
//-------- http://qalisar.free.fr ---------\\
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